Ryan Andersen
/
Projects
tags:
C#
C/C++
Shaders
Graphics
Voxels
Compilers
Game Development
Game Engines
Programmable Shaders in SimulationFramework
11mo
A C# to GLSL compiler
C#, Graphics, Shaders, Compilers
SpaceRTS
1yr 4mo
A RTS space battle prototype built on a custom game engine
C#, Shaders, Game Development
BlockGFX
2mo
Experiments with voxel worlds & lighting techniques using C#, GLFW & Direct3D 11
C#, Voxels, Graphics
BlockGame
3mo
Voxel game with global illumination
C#, Graphics, Voxels
SimulationFramework
3yr 4mo
A game development framework for C#, designed for fast, low-friction iteration
C#, Game Development, Game Engines