Ryan Andersen
/
Projects
tags:
Articles
C#
C/C++
Shaders
Graphics
Voxels
Compilers
Game Development
Game Engines
LLVM
Simulation
BlockGame
Oct '25 - Dec '25
Voxel game with global illumination
C#, Graphics, Voxels, Articles
SimulationFramework
Nov '21 - Feb '25
A game development framework for C#, designed for fast, low-friction iteration
C#, Game Development, Game Engines, Articles
Programmable Shaders in SimulationFramework
Sep '23 - Jul '24
A C# to GLSL compiler
C#, Graphics, Shaders, Compilers, Articles
SpaceRTS
Apr '24 - Jul '25
A RTS space battle prototype built on a custom game engine
C#, Shaders, Game Development, Articles
OpenGL Experiments
Jan '23 - Feb '23
A small OpenGL renderer written in C#
C#, Graphics
BlockGFX
May '23 - Jun '23
Experiments with voxel worlds & lighting techniques using C#, GLFW & Direct3D 11
C#, Voxels, Graphics
ClothSim
Mar '23
A fun little experiment with Verlet integration
C#, Simulation
GoClone
May '24 - Aug '24
A go-like programming language built in C# using LLVM
C#, LLVM, Compilers
K Programming language
Jan '25 - Feb '25
A C-like programming language built in plain C with no dependencies
C/C++, Compilers