Ryan Andersen /

Projects
tags:
Programmable Shaders in SimulationFramework11mo
A C# to GLSL compiler
C#, Graphics, Shaders, Compilers
SpaceRTS1yr 4mo
A RTS space battle prototype built on a custom game engine
C#, Shaders, Game Development
BlockGFX2mo
Experiments with voxel worlds & lighting techniques using C#, GLFW & Direct3D 11
C#, Voxels, Graphics
BlockGame3mo
Voxel game with global illumination
C#, Graphics, Voxels
SimulationFramework3yr 4mo
A game development framework for C#, designed for fast, low-friction iteration
C#, Game Development, Game Engines