Ryan Andersen
Computer graphics, compilers, and game engines from Long Island, NY.
Check out my projects, read my articles, or view my resume.
Featured:
- Compiling C# to HLSL (Programmable Shaders in SimulationFramework)
- Block Game (Voxel renderer with path-traced global illumination and irradiance caching)
- SpaceExplorationGame (1:1 scale physically based planet rendering with atmospheres and clouds)
- SpaceRTS (deterministic multiplayer RTS engine)



