Class Window
- Namespace
- SimulationFramework
- Assembly
- SimulationFramework.dll
Provides access to the simulation's window.
public static class Window
- Inheritance
-
Window
- Inherited Members
Properties
BackBuffer
The window's back buffer. Drawing to this texture during a frame will make its contents visible on the window.
public static ITexture BackBuffer { get; }
Property Value
Display
The display the window is on.
public static IDisplay Display { get; }
Property Value
Height
The height of the window in pixels. To change the height of the window, see Resize(float, float).
public static int Height { get; }
Property Value
IsFullscreen
true when the window is fullscreen; otherwise false.
On platforms that don't have window systems (like mobile), this value will always be true.
public static bool IsFullscreen { get; }
Property Value
IsMaximized
true when the window is maximized; otherwise false.
If the window cannot be maximized, this is always false.
public static bool IsMaximized { get; }
Property Value
IsMinimized
true when the window is minimized; otherwise false.
If the window cannot be minimized, this is always false.
public static bool IsMinimized { get; }
Property Value
IsUserResizable
Whether the window can be resized by the user. To handle user resize events, see OnResize(int, int).
If ShowSystemMenu is false, the window is never user-resizable, even if this value is true.
public static bool IsUserResizable { get; set; }
Property Value
Position
The position of the window.
public static Vector2 Position { get; }
Property Value
ShowSystemMenu
Whether the platform-specific menus should be displayed with the window.
On platforms without a system menu, this value has no effect.
public static bool ShowSystemMenu { get; set; }
Property Value
Size
The size of the window, in pixels.
public static Vector2 Size { get; }
Property Value
Title
The title of the window.
public static string Title { get; set; }
Property Value
Width
The width of the window, in pixels. To change the width of the window, see Resize(float, float).
public static int Width { get; }
Property Value
Methods
EnterFullscreen(IDisplay?)
Attempts to enter fullscreen mode. This method does not have any immediate effects, as any window state changes are made after the current frame. To check if the transition succeeded, use IsFullscreen during the next frame.
If the window is already in requested fullscreen state, this method has no effect.
public static void EnterFullscreen(IDisplay? display = null)
Parameters
ExitFullscreen()
Attempts to exit fullscreen mode. This method does not have any immediate effects, as any window state changes are made after the current frame. To check if the transition succeeded, use IsFullscreen during the next frame.
If the window is not in fullscreen, or the platform requires the window to always be fullscreen (like mobile), this method has no effect.
public static void ExitFullscreen()
GetBackBuffer()
Gets the back buffer for the window. Any rendering done to the back buffer during OnRender(ICanvas) will be visible on the window.
public static ITexture GetBackBuffer()
Returns
- ITexture
The back buffer for the window.
Maximize()
Maximizes the window. If the window is fullscreen, calling this method exits fullscreen.
public static void Maximize()
Minimize()
Minimizes the window. If the window is fullscreen, calling this method exits fullscreen.
public static void Minimize()
Resize(Vector2)
Resize the window. Changes may not take effect until the next frame.
On some platforms, resizing the window is not supported. In those cases this method always throws an exception.
public static void Resize(Vector2 size)
Parameters
size
Vector2The new size for the window. Must not be negative in either dimension.
If either dimension is 0, the size of the window on that dimension is left unchanged.
This value may be clamped to be within the platform's limits, and may be rounded to the nearest integer.
Resize(float, float)
Attempts to resize the window. Changes may not take effect until the next frame.
When the window is fullscreen, the window cannot be resized, so this method will throw an exception.
public static void Resize(float width, float height)
Parameters
width
floatThe width to resize the window to. Must not be negative.
If this value is 0, the width of the window is left unchanged.
This value may be clamped to be within the platform's limits, or rounded to the nearest integer.
height
floatThe height to resize the window to. Must not be negative.
If this value is 0, the height of the window is left unchanged.
This value may be clamped to be within the platform's limits, or rounded to the nearest integer.
Restore()
Restores the window to its default state (neither minimized nor maximized). If the window is fullscreen, calling this method exits fullscreen.
public static void Restore()
SetIcon(Color[,])
public static void SetIcon(Color[,] icon)
Parameters
icon
Color[,]
SetIcon(ITexture)
public static void SetIcon(ITexture icon)
Parameters
icon
ITexture
SetIcon(ReadOnlySpan<Color>, int, int)
public static void SetIcon(ReadOnlySpan<Color> icon, int width, int height)
Parameters
icon
ReadOnlySpan<Color>width
intheight
int
SetPosition(Vector2)
Sets the position of the window.
When the window is fullscreen, the window cannot be moved, so this method will throw an exception.
public static void SetPosition(Vector2 position)
Parameters
position
Vector2The position to move the window to, in desktop (client) space.
This value may be clamped to be within the platform's limits, and may be rounded to the nearest integer.
SetPosition(float, float)
Sets the position of the window.
When the window is fullscreen, the window cannot be moved, so this method will throw an exception.
public static void SetPosition(float x, float y)
Parameters
x
floatThe x position to move the window to, in desktop (client) space.
This value may be clamped to be within the platform's limits, and may be rounded to the nearest integer.
y
floatThe y position of move the window tom in desktop (client) space.
This value may be clamped to be within the platform's limits, and may be rounded to the nearest integer.